Andy Serkis Discusses Changing Attitudes Towards Acting in Video Games
Video games have often been viewed as inferior to movies and TV in terms of entertainment value, but recent titles like The Last of Us and Clair Obscur: Expedition 33 are challenging that perception by showcasing emotional performances.
Video games have often been viewed as inferior to movies and TV in terms of entertainment value, but recent titles like The Last of Us and Clair Obscur: Expedition 33 are challenging that perception by showcasing emotional performances.
Andy Serkis, a prominent figure in both film and video games, has observed a significant change in how actors perceive the gaming industry. Serkis, who has lent his talents to various games including Heavenly Sword, The Lord of the Rings: The Two Towers, and Enslaved: Odyssey to the West, emphasizes the similarities in approaching character development across different mediums. He acknowledges that there was once a stigma attached to acting in video games, but with the rise of more immersive narratives, actors are now eager to participate in gaming projects.
Reflecting on his own experiences, Serkis points out that younger actors are increasingly enthusiastic about the prospect of working in video games, a sentiment that contrasts with the skepticism prevalent in the past. As video game storytelling evolves to offer more compelling and immersive experiences, the divide between traditional acting platforms and gaming is gradually diminishing, paving the way for a new era of creative opportunities.