God of War's Long-Term Plan Involving Laufey Revealed
Just how far in advance was God of War Laufey planned by its developer, Sony Santa Monica Studio? Almost a decade ago, as actress Deborah Ann Woll--who provided the motion capture and voice acting for the game's protagonist, Faye--recently spoke about how she first heard about the project in 2018.
Just how far in advance was God of War Laufey planned by its developer, Sony Santa Monica Studio? Almost a decade ago, as actress Deborah Ann Woll--who provided the motion capture and voice acting for the game's protagonist, Faye--recently spoke about how she first heard about the project in 2018.
Actress Deborah Ann Woll, known for her role in Daredevil, revealed that the concept for God of War's Laufey game was pitched to her by director Cory Barlog nearly 10 years ago. This early planning included the introduction of a sidekick named Phranque, a talking cube. Woll expressed her surprise at how the idea of Laufey had been part of the game's lore from the beginning.
The shift in focus from Kratos to Faye in God of War Laufey marks a significant departure from the series' previous titles. Woll highlighted how this change allows for more diverse storytelling within the God of War universe, exploring themes that resonate universally. Despite the absence of a release date, the extensive gameplay reveal has generated considerable speculation and theories among fans.