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Criterion’s Legacy: From Burnout to Battlefield

“We’re not here to talk about the past”, says VP & GM of Battlefield Studios Europe Rebecka Coutaz, on the occasion of Criterion’s 30th anniversary.

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Criterion’s Legacy: From Burnout to Battlefield

“We’re not here to talk about the past”, says VP & GM of Battlefield Studios Europe Rebecka Coutaz, on the occasion of Criterion’s 30th anniversary.

Criterion Games, known for its racing titles, has been focusing solely on the Battlefield series in recent years. Despite celebrating its history during the 30th-anniversary event, the studio's current emphasis remains on collaborating for Battlefield 6. Originally founded in 1996 in Guildford, England, Criterion's early releases showcased impressive visuals and a touch of British humor.

Criterion's Renderware engine became widely used in the gaming industry, even by titles outside the studio. The acquisition by EA in 2004 marked a shift towards developing the iconic Burnout series, which challenged traditional racing game norms. Burnout's influence can still be felt in modern racing games, solidifying Criterion's position in the genre.

With a legacy spanning from Burnout to Battlefield, Criterion Games continues to leave its mark on the gaming industry, blending innovation with a hint of rebelliousness that defines its unique identity.

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